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Space marine codex
Space marine codex




space marine codex

  • Ultramarines: 1) +1 Leadership and 2) can shoot in a turn during which it Falls Back, but at -1 to hit.
  • Iron Hands: 1) 6+ feel no pain and 2) double wounds on the damage chart.
  • Flesh Tearers: 1) +1 to wound when charging, charged or HR and 2) -1 AP on unmodified wound rolls of 6.
  • Blood Angels: 1) +1 to wound when charging, charged or HR and 2) +1″ to Advance and Charge rolls.
  • space marine codex

  • Black Templars: 1) reroll Advance and Charge rolls and 2) 5+ feel no pain against mortal wounds.
  • Crimson Fists: 1) +1 to hit when the target unit contains 5+ more models than this unit (VEHICLE counts as 5) and 2) 1 additional hit with unmodified 6s with bolt weapons.
  • Imperial Fists: 1) ignore Light Cover and 2) 2 additional hits with unmodified 6s with bolt weapons.
  • Space Wolves: 1) +1 to hit in melee if the unit charged, was charged or HR and 2) units with this tactic can HR as if they were characters.
  • White Scars: 1) can Charge after Advance or Fall Back and 2) can fire Assault with no penalty after an Advance move.
  • Dark Angels: 1) +1 to hit if the unit did not move in this turn and 2) something about Combat Attrition.
  • Immediately the community (all over the place, but we’ll throw the great folks at B&C credit) started to tear in the video frame by frame and with the help of some magnifying glasses and eye-trauma found the following: New Captain MiniĪ new Captain sporting what looks like a grav weapon and a power sword. “These two new codexes will be available for you to buy in October – stay tuned for more previews and more new model reveals in the coming weeks.” GW showed off the new Space Marine Codex and Necron Codexes that are coming this October. GW showed off quite a lot in that that Space Marine codex reveal video.






    Space marine codex