

Pillars 1 - You manage an old keep, clear it out, repair it, explore the massive dungeon beneath. I started my second playthrough with a Rogue/Monk - but you can do this with literally any class.īut yeah, I think the side missions are better than the main story more often than not - and theres a good chunk of those to play through.īoth of the games also have a little bit of management involved. Pillars 2 got an update that introduced a turn-based option, so I played through the game that way and loved it more than the 1st.ĭecent amount of character customisation, more-so in Pillars 2 because it lets you multi-class each character. The only issue you might have is with Pillars 1, it's not turn based like D:OS2 is - I much prefer turn based games like Divinity. Its the only game series that I've bought the official game guides for, because they expand a little more on the story and lore of the world. Elemental combos, environmental combos, and creative use of telekinesis all add a unique twist to the game, though you can generally only access those if you're willing to make a mage-heavy party with the right combination of specific skill foci.Pillars of Eternity 1 & Pillars of Eternity 2: Deadfire I think the turn-based tactical combat is it's strongest point. Having to click randomly until you find a hidden object is just a time sink. Personally, I don't find that to be a "fun" mechanic. Some of the puzzles rely on using the camera angles to conceal interactive objects, like switches and buttons. Why bother solving riddles or puzzles for a comparatively paltry amount of gold and experience points, when you can just slaughter the enemies for a much larger amount of loot and experience points? Unfortunately, this is a common issue in many RPGs. Non-combat solutions are often presented for quests, but in many cases the combat solution simply provides a better reward. The decision to have a static world also leads to an increasingly empty world over time, as characters and monsters are killed. The art style is a bit exaggerated in general, which I don't really mind, but I did often find the neon blobs of elemental energy very distracting.įrom a gameplay standpoint, I didn't much care for the decision to use a randomized loot system in a game with a fixed number of static encounters (too much reliance on luck to get the loot you need).

The art style can also take a bit of getting used to, since it's markedly more colorful than most games, though I suppose that fits the exaggerated style of humor. Humor is very subjective, and for me I felt it was just too heavy-handed. Personally, I found the "in your face" style of humor to be a bit off-putting. I can't ignore a popular role-playing game.ĭ:OS is okay. Jozape wrote:Also, is D:OS good enough to play for someone that hates settings like Bard's Tale and Forgotten Realms? I originally wasn't going to play D:OS, but I'm in curiosity mode now.
